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Suspicious Stowaway (Innistrad: Midnight Hunt #80)

Suspicious Stowaway #80

Innistrad: Midnight Hunt · Creature — Human Rogue Werewolf // Creature — Werewolf · Rare · 1/2/1/1 P/T

Market prices

$0.20 market 0.0% 7d · updated Sep 16

PrintingLowMarketMedian
Foil$0.09$0.26$0.46
Normal$0.05$0.20$0.30

Price history

-$0.06 (-23.1%) over 13 days · High $0.26 · Low $0.20

Suspicious Stowaway market price, Sep 4 to Sep 16$0.26$0.23$0.20Sep 4Sep 10Sep 16
Daily prices (13 days)
DayMarketLowMedian
2026-09-16$0.20$0.05$0.30
2026-09-15$0.20$0.05$0.34
2026-09-14$0.20$0.05$0.30
2026-09-13$0.20$0.05$0.30
2026-09-12$0.20$0.05$0.30
2026-09-11$0.20$0.05$0.30
2026-09-10$0.20$0.05$0.30
2026-09-09$0.20$0.05$0.30
2026-09-08$0.20$0.05$0.30
2026-09-07$0.20$0.05$0.30
2026-09-06$0.20$0.05$0.30
2026-09-05$0.20$0.09$0.30
2026-09-04$0.26$0.09$0.47

Details

Type
Creature — Human Rogue Werewolf // Creature — Werewolf
Mana value
2
Power/Toughness
1/2/1/1
Colour
Blue
Rules text
Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Seafaring Werewolf Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Set
Innistrad: Midnight Hunt, released 2021-09-24
Card ID
79438

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