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Make Your Own Luck (Outlaws of Thunder Junction #218)

Make Your Own Luck #218

Outlaws of Thunder Junction · Sorcery · Uncommon

"Aim alone won't win you a duel if you can't keep your nerve." —Annie Flash

Market prices

$0.15 market 0.0% 7d · updated Sep 17

PrintingLowMarketMedian
Foil$0.01$0.34$0.34
Normal$0.01$0.15$0.23

Price history

-$0.03 (-16.7%) over 14 days · High $0.18 · Low $0.15

Make Your Own Luck market price, Sep 4 to Sep 17$0.18$0.16$0.15Sep 4Sep 10Sep 17
Daily prices (14 days)
DayMarketLowMedian
2026-09-17$0.15$0.01$0.23
2026-09-16$0.15$0.01$0.22
2026-09-15$0.15$0.01$0.23
2026-09-14$0.15$0.01$0.23
2026-09-13$0.15$0.01$0.23
2026-09-12$0.15$0.01$0.23
2026-09-11$0.15$0.01$0.23
2026-09-10$0.15$0.01$0.23
2026-09-09$0.16$0.01$0.22
2026-09-08$0.15$0.01$0.23
2026-09-07$0.17$0.01$0.23
2026-09-06$0.17$0.01$0.23
2026-09-05$0.18$0.01$0.23
2026-09-04$0.18$0.01$0.24

Details

Type
Sorcery
Mana value
5
Colour
Blue, Green
Rules text
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Flavour
"Aim alone won't win you a duel if you can't keep your nerve." —Annie Flash
Set
Outlaws of Thunder Junction, released 2024-04-19
Card ID
83270

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