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Does Machines (Teenage Mutant Ninja Turtles #34)

Does Machines #34

Teenage Mutant Ninja Turtles · Enchantment — Class · Rare

Market prices

$0.47 market -20.7% 7d · updated Sep 17

PrintingLowMarketMedian
Foil-$0.81$0.84
Normal$0.10$0.47$0.51

Price history

-$0.02 (-4.1%) over 14 days · High $0.61 · Low $0.45

Does Machines market price, Sep 4 to Sep 17$0.61$0.53$0.45Sep 4Sep 10Sep 17
Daily prices (14 days)
DayMarketLowMedian
2026-09-17$0.47$0.10$0.51
2026-09-16$0.46$0.10$0.52
2026-09-15$0.45$0.10$0.52
2026-09-14$0.46$0.10$0.56
2026-09-13$0.56$0.10$0.56
2026-09-12$0.56$0.10$0.56
2026-09-11$0.56$0.10$0.58
2026-09-10$0.58$0.10$0.56
2026-09-09$0.53$0.10$0.55
2026-09-08$0.52$0.10$0.56
2026-09-07$0.53$0.10$0.60
2026-09-06$0.61$0.10$0.57
2026-09-05$0.52$0.10$0.54
2026-09-04$0.49$0.10$0.55

Details

Type
Enchantment — Class
Mana value
2
Colour
Blue
Rules text
(Gain the next level as a sorcery to add its ability.) When this Class enters, mill two cards, draw two cards, then discard two cards. 1U: Level 2 When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand. 4U: Level 3 At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types.
Set
Teenage Mutant Ninja Turtles, released 2026-03-06
Card ID
125491

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